|
Filosofía y software: La cultura digital detrás de la pantalla |
2012 |
Perù |
Umberto Roncoroni |
Fondo editorial Universidad de Lima |
|
Finite Media: Environmental Implications of Digital Technologies |
2016 |
USA |
Sean Cubitt |
Duke University Press |
|
Firebrand Waves of Digital Activism 1994-2014: The Rise and Spread of Hacktivism and Cyberconflict |
2015 |
UK |
Athina Karatzogianni |
PALGRAVE MACMILLAN |
|
First Cyberfeminist International |
1998 |
Germany |
edited by Cornelia Sollfrank, Old Boys Network |
obn |
|
First Person: New Media as Story, Performance, and Game |
2006 |
USA |
Noah Wardrip-Fruin & Pat Harrigan & Michael Crumpton |
The MIT Press |
|
Flash Art - Artificial Intelligence |
2017 |
Italy |
VV.AA. |
Flash Art |
|
Floppy Disk Fever, The Curious Afterlives of a Flexible Medium |
2022 |
The Netherlands |
edited by Niek Hilkmann, Thomas Walskaar |
Onomatopee |
|
Following the Elephant Nosed Fish. Reimagining Our Sensorium |
2021 |
Germany |
Susanna Hertrich / Shintaro Miyazaki |
Diamondpaper |
|
Form+Code in Design, Art, and Architecture |
2010 |
USA |
Casey Reas & Chandler McWilliams |
Princeton Architectural Press |
|
Fractal Flowers |
2009 |
France |
Miguel Chevalier |
Miguel Chevalier |
|
Frankenstein Reanimated: Creation & Technology in the 21st Century |
2022 |
UK |
edited by Marc Garrett & Yiannis Colakides |
Torque Editions/Furtherfield/NeMe |
|
Frankenstein, or the 8 Bit Prometheus |
2018 |
Portugal |
Riccardo Balli |
Chili Com Carne and Thisco |
|
Fred Forest’s Utopia: Media Art and Activism |
2017 |
USA |
Michael F. Leruth |
Mit Press |
|
Free Culture: The Nature and Future of Creativity |
2005 |
USA |
Lawrence Lessig |
Penguin (Non-Classics) |
|
Frequency pirate radio N5M |
1996 |
The Netherlands |
|
|
|
Fresh Cream. Contemporary Art in Culture. 10 Curators. 10 Writers. 100 Artists. (Engl. Text). |
1998 |
UK |
|
Phaidon Press |
|
Frieze, Contemporary Art and Culture, No. 231 November/December 2022, Art & Technology |
None |
UK |
edited by Andrew Durbin |
Frieze Publishing Ltd. |
|
Fringe Ware Review 1 |
1994 |
USA |
|
FringeWare Inc. |
|
Fringe Ware Review n.13 |
1995 |
USA |
|
FringeWare Inc. |
|
Fringe Ware Review n.4 |
1994 |
USA |
|
FringeWare Inc. |
|
Fringe Ware Review n.5 |
1994 |
USA |
|
FringeWare Inc. |
|
Fringe Ware Review n.6 |
1994 |
USA |
|
FringeWare Inc. |
|
Fringe Ware Review n.8 |
1995 |
USA |
|
FringeWare Inc. |
|
From A to <A> : keywords of markup |
2010 |
USA |
Bradley Dilger, Jeff Rice |
University Of Minnesota Press |
|
From Barbie® to Mortal Kombat: Gender and Computer Games |
2000 |
USA |
Justine Cassell & Henry Jenkins |
The MIT Press |
|
From Bits to Paper |
2018 |
France |
(edited by) Filipe Pais |
Art Book Magazine |
|
From Commons to NFTs |
2022 |
Slovenia |
edited by Felix Stalder, Janez Fakin Janša |
AKSIOMA |
|
From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism |
2006 |
USA |
Fred Turner |
University Of Chicago Press |
|
From Interaction to Post-Participation: the Disappearing Role of the Active Participant |
2018 |
Estonia |
Varvara Guljajeva |
Estonian Academy of Arts |
|
From Sensation to Synaesthesia in Film and New Media |
2019 |
UK |
Edited by Rossella Catanese, Francesca Scotto Lavina and Valentina Valente |
Cambridge Scholars Publishing |
|
From Sun Tzu to Xbox: War and Video Games |
2006 |
|
Ed Halter |
Thunder's Mouth Press |
|
From Technological to Virtual Art |
2006 |
USA |
Frank Popper |
The MIT Press |
|
Frontier - Re-assesment of Post-Globalisational Politics - OCAT Shangai |
2017 |
China |
Lu Mingjun |
OCAT Shanghai |
|
Fun and Software: Exploring Pleasure, Paradox and Pain in Computing |
2014 |
UK |
Olga Goriunova |
Bloomsbury Academic |
|
Future Cinema: The Cinematic Imaginary After Film |
2003 |
USA |
Jeffrey Shaw & Peter Weibel |
The MIT Press |
|
Future Gaming - Creative Interventions in Video Game Culture |
2018 |
UK |
Paolo Ruffino |
Goldsmiths Press |
|
Future Imperfect n.5 |
1997 |
USA |
|
Saestar |
|
Futurist Cinema, Studies on Italian Avant-garde Film |
2018 |
The Netherland |
(edited by) Rossella Catanese |
Amsterdam University Press |
|
Félix Luque Sánchez, Machines & Fictions |
2021 |
France |
Edited by Pau Waelder and Emmanuel Cuisinier |
CDA (Centre des Arts) |
|
GAMERZ 06/2010 - FESTIVAL MULTIMEDIA |
2010 |
France |
Quentin Destieu, Romain Senatore, Sylvain Huguet |
M2F Créations |
|
GAMERZ 10/2014 - FESTIVAL MULTIMEDIA |
2014 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 11 / 2015 - FESTIVAL MULTIMEDIA |
2015 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 12/ 2016 - FESTIVAL MULTIMEDIA |
2016 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 13/ 2017 - FESTIVAL MULTIMEDIA |
2017 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 8/ 2012 - FESTIVAL MULTIMEDIA |
2012 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 9 / 2013 - FESTIVAL MULTIMEDIA |
2013 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GARAGE 2207-1308 '05 - FORGET IT. |
2005 |
Germany |
Gesine Pagels and Carsten Stabenow |
Garage |
|
GENERATION Z: RENOISE - Russian Pioneers of Sound Art and Musical Technology in the Early 20th Century |
2014 |
Germany |
Andrey Smirnov, Liubov Pchelkina, Konstantin Dudakov-Kashuro |
CTM - Festival for Adventurous Music & Art |
|
GEO GOO [info park] |
2008 |
Belgium |
Jodi |
Center for Digital Cultures and Technology Brussels |
|
GLOBAL CONTROL AND CENSORSHIP - Weltweite Überwachung und Zensur |
2015 |
Germany |
Dr. Bernhard Serexhe and Lívia Nolasco-Rózsás |
ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe |