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Following the Elephant Nosed Fish. Reimagining Our Sensorium |
2021 |
Germany |
Susanna Hertrich / Shintaro Miyazaki |
Diamondpaper |
|
Form+Code in Design, Art, and Architecture |
2010 |
USA |
Casey Reas & Chandler McWilliams |
Princeton Architectural Press |
|
Fractal Flowers |
2009 |
France |
Miguel Chevalier |
Miguel Chevalier |
|
Frankenstein Reanimated: Creation & Technology in the 21st Century |
2022 |
UK |
edited by Marc Garrett & Yiannis Colakides |
Torque Editions/Furtherfield/NeMe |
|
Frankenstein, or the 8 Bit Prometheus |
2018 |
Portugal |
Riccardo Balli |
Chili Com Carne and Thisco |
|
Fred Forest’s Utopia: Media Art and Activism |
2017 |
USA |
Michael F. Leruth |
Mit Press |
|
Free Culture: The Nature and Future of Creativity |
2005 |
USA |
Lawrence Lessig |
Penguin (Non-Classics) |
|
Frequency pirate radio N5M |
1996 |
The Netherlands |
|
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|
Fresh Cream. Contemporary Art in Culture. 10 Curators. 10 Writers. 100 Artists. (Engl. Text). |
1998 |
UK |
|
Phaidon Press |
|
Frieze, Contemporary Art and Culture, No. 231 November/December 2022, Art & Technology |
None |
UK |
edited by Andrew Durbin |
Frieze Publishing Ltd. |
|
Fringe Ware Review 1 |
1994 |
USA |
|
FringeWare Inc. |
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Fringe Ware Review n.13 |
1995 |
USA |
|
FringeWare Inc. |
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Fringe Ware Review n.4 |
1994 |
USA |
|
FringeWare Inc. |
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Fringe Ware Review n.5 |
1994 |
USA |
|
FringeWare Inc. |
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Fringe Ware Review n.6 |
1994 |
USA |
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FringeWare Inc. |
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Fringe Ware Review n.8 |
1995 |
USA |
|
FringeWare Inc. |
|
From A to <A> : keywords of markup |
2010 |
USA |
Bradley Dilger, Jeff Rice |
University Of Minnesota Press |
|
From Barbie® to Mortal Kombat: Gender and Computer Games |
2000 |
USA |
Justine Cassell & Henry Jenkins |
The MIT Press |
|
From Bits to Paper |
2018 |
France |
(edited by) Filipe Pais |
Art Book Magazine |
|
From Commons to NFTs |
2022 |
Slovenia |
edited by Felix Stalder, Janez Fakin Janša |
AKSIOMA |
|
From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism |
2006 |
USA |
Fred Turner |
University Of Chicago Press |
|
From Interaction to Post-Participation: the Disappearing Role of the Active Participant |
2018 |
Estonia |
Varvara Guljajeva |
Estonian Academy of Arts |
|
From Sensation to Synaesthesia in Film and New Media |
2019 |
UK |
Edited by Rossella Catanese, Francesca Scotto Lavina and Valentina Valente |
Cambridge Scholars Publishing |
|
From Sun Tzu to Xbox: War and Video Games |
2006 |
|
Ed Halter |
Thunder's Mouth Press |
|
From Technological to Virtual Art |
2006 |
USA |
Frank Popper |
The MIT Press |
|
Frontier - Re-assesment of Post-Globalisational Politics - OCAT Shangai |
2017 |
China |
Lu Mingjun |
OCAT Shanghai |
|
Fun and Software: Exploring Pleasure, Paradox and Pain in Computing |
2014 |
UK |
Olga Goriunova |
Bloomsbury Academic |
|
Future Cinema: The Cinematic Imaginary After Film |
2003 |
USA |
Jeffrey Shaw & Peter Weibel |
The MIT Press |
|
Future Gaming - Creative Interventions in Video Game Culture |
2018 |
UK |
Paolo Ruffino |
Goldsmiths Press |
|
Future Imperfect n.5 |
1997 |
USA |
|
Saestar |
|
Futurist Cinema, Studies on Italian Avant-garde Film |
2018 |
The Netherland |
(edited by) Rossella Catanese |
Amsterdam University Press |
|
Félix Luque Sánchez, Machines & Fictions |
2021 |
France |
Edited by Pau Waelder and Emmanuel Cuisinier |
CDA (Centre des Arts) |
|
GAMERZ 06/2010 - FESTIVAL MULTIMEDIA |
2010 |
France |
Quentin Destieu, Romain Senatore, Sylvain Huguet |
M2F Créations |
|
GAMERZ 10/2014 - FESTIVAL MULTIMEDIA |
2014 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 11 / 2015 - FESTIVAL MULTIMEDIA |
2015 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 12/ 2016 - FESTIVAL MULTIMEDIA |
2016 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 13/ 2017 - FESTIVAL MULTIMEDIA |
2017 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 8/ 2012 - FESTIVAL MULTIMEDIA |
2012 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GAMERZ 9 / 2013 - FESTIVAL MULTIMEDIA |
2013 |
France |
Quentin Destieu, Sylvain Huguet |
M2F Créations |
|
GARAGE 2207-1308 '05 - FORGET IT. |
2005 |
Germany |
Gesine Pagels and Carsten Stabenow |
Garage |
|
GENERATION Z: RENOISE - Russian Pioneers of Sound Art and Musical Technology in the Early 20th Century |
2014 |
Germany |
Andrey Smirnov, Liubov Pchelkina, Konstantin Dudakov-Kashuro |
CTM - Festival for Adventurous Music & Art |
|
GEO GOO [info park] |
2008 |
Belgium |
Jodi |
Center for Digital Cultures and Technology Brussels |
|
GLOBAL CONTROL AND CENSORSHIP - Weltweite Überwachung und Zensur |
2015 |
Germany |
Dr. Bernhard Serexhe and Lívia Nolasco-Rózsás |
ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe |
|
GOGBOT Festival - art music technology 2010 |
2010 |
The Netherlands |
Kees de Groot |
PLANETART |
|
GRINDER-MAN 1997-2016 |
2017 |
Japan |
GRINDER-MAN |
GRINDER-MAN |
|
Gadget Consciousness: Collective Thought, Will and Action in the Age of Social Media |
2019 |
UK |
Joss Hands |
Pluto Press |
|
Galerija Močvara / Mochvara Gallery 11 - 12 - 13 |
2015 |
Croatia |
edit by Ena Hodžić, Tereza Teklić, Ivana Jelača |
Udruženje za razvoj kulture “URK” | Culture Development Association "CDA" |
|
Galería Metropolitana 2004-2010... |
2011 |
Chile |
edited by Ana María Saavedra, Luis Alarcón |
Galería Metropolitana |
|
Gallery Sound |
2017 |
USA |
Caleb Kelly |
Bloomsbury Academic |
|
Gambiólogos 2.0 - A Gambiarra Nos Tempos Do Digital |
2016 |
Brazil |
Fred Paulino |
Fogao de Lenda Editora / Oi Futuro |