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First Person: New Media as Story, Performance, and Game

Author
Noah Wardrip-Fruin & Pat Harrigan & Michael Crumpton
Publisher / Label
The MIT Press
Country
USA
Language
English
Publication year
2006
Type of publication
Book
Number of pages
331
ISBN
9780262731751

Index

x. Dedication and Acknowledgments	
xi. Introduction	
xiii. Contributors	

1   I. Cyberdrama
	
2   Janet Murray: From Game-Story to Cyberdrama
2    Response by Bryan Loyall
10   From Espen Aarseth's Online Response
	
12  Ken Perlin: Can There Be a Form between a Game and a Story?	
12   Response by Will Wright
14   From Victoria Vesna's Online Response
	
19  Michael Mateas: A Preliminary Poetics for Interactive Drama and Games
19   Response by Brenda Laurel
23   From Gonzalo Frasca's Online Response
	
35  II. Ludology
	
36  Markku Eskelinen: Towards Computer Game Studies
36   Response by J. Yellowlees Douglas
37   Note Regarding Richard Schechner's Response
	
45  Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation	
45   Response by Chris Crawford
47   From Stuart Moulthrop's Online Response
	
56  Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of Deadly Games
56   Response by Diane Gromala
60   From John Cayley's Online Response: Playing with Play
	
71  III. Critical Simulation
	
73  Simon Penny: Representation, Enaction, and the Ethics of Simulation	
73   Response by Eugene Thacker	
75   From N. Katherine Hayles's Online Response
	
85  Gonzalo Frasca: Videogames of the Oppressed: Critical Thinking, Education, 
    Tolerance, and Other Trivial Issues
85   Response by Mizuko Ito3
88   From Eric Zimmerman's Online Response
  
95  Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents	
95   Response by Lucy Suchman: Methods and Madness
98   From Michael Mateas's Online Response
	
117 IV. Game Theories
	
118 Henry Jenkins: Game Design as Narrative Architecture
118  Response by Jon McKenzie
120  From Markku Eskelinen's Online Response
	
131 Jesper Juul: Introduction to Game Time
131  Response by Mizuko Ito
133  From Celia Pearce's Online Response
	
143 Celia Pearce: Towards a Game Theory of Game	
143  Response by Mary Flanagan
145  From Mark Bernstein's Online Response: ``And Back Again''

154 Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty 
    Concepts in Need of Discipline
154  Response by Chris Crawford
155  From Jesper Juul's Online Response: Unruly Games
	
165 V. Hypertexts & Interactives
	
167 Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for 
    Hypertext Narrative
167  Response by Andrew Stern
173  From Ken Perlin's Online Response

183 Stephanie Strickland: Moving Through Me as I Move: A Paradigm for 
    Interaction
183  Response by Rita Raley
185  From Camille Utterback's Online Response
	
192 J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of 
    Immersion and Interaction: Schemas, Scripts, and the Fifth Business
192  Response by Richard Schechner
197  From Henry Jenkins's Online Response
	
207 VI. The Pixel/The Line
	
208 John Cayley: Literal Art: Neither Lines nor Pixels but Letters
208  Response by Johanna Drucker
210  From Nick Montfort's Online Response
	
218 Camille Utterback: Unusual Positions --- Embodied Interaction with 
    Symbolic Spaces
218  Response by Matt Gorbet
222  From Adrianne Wortzel's Online Response
	
227 Bill Seaman: Interactive Text and Recombinant Poetics --- 
    Media-Element Field Explorations
227  Response by Diane Gromala
233  From Jill Walker's Online Response
	
237 VII. Beyond Chat
	
238 Warren Sack: What Does a Very Large-Scale Conversation Look Like?
238  Response by Rebecca Ross
239  From Phoebe Sengers's Online Response
	
249 Victoria Vesna: Community of People with No Time: Collaboration Shifts
249  Response by Stephanie Strickland

262 Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We 
    Can Talk to Things, What Do We Say? Using Voice Chips and Speech 
    Recognition Chips to Explore Structures of Participation in 
    Sociotechnical Scripts
262  Response by Lucy Suchman: Talking Things
262  From Simon Penny's Online Response
	
289 VIII. New Readings
	
291 N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia
291  Response by Eugene Thacker
293  From Bill Seaman's Online Response
	
302 Jill Walker: How I Was Played by Online Caroline
302  Response by Adrianne Wortzel
305  From Warren Sack's Online Response
	
310 Nick Montfort: Interactive Fiction as ``Story,'' ``Game,'' ``Storygame,'' 
    ``Novel,'' ``World,'' ``Literature,'' ``Puzzle,'' ``Problem,'' ``Riddle,'' and 
    ``Machine''
310  Response by Brenda Laurel
315  From Janet Murray's Online Response
	
319 Permissions		
321 Index