Index
x. Dedication and Acknowledgments
xi. Introduction
xiii. Contributors
1 I. Cyberdrama
2 Janet Murray: From Game-Story to Cyberdrama
2 Response by Bryan Loyall
10 From Espen Aarseth's Online Response
12 Ken Perlin: Can There Be a Form between a Game and a Story?
12 Response by Will Wright
14 From Victoria Vesna's Online Response
19 Michael Mateas: A Preliminary Poetics for Interactive Drama and Games
19 Response by Brenda Laurel
23 From Gonzalo Frasca's Online Response
35 II. Ludology
36 Markku Eskelinen: Towards Computer Game Studies
36 Response by J. Yellowlees Douglas
37 Note Regarding Richard Schechner's Response
45 Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation
45 Response by Chris Crawford
47 From Stuart Moulthrop's Online Response
56 Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of Deadly Games
56 Response by Diane Gromala
60 From John Cayley's Online Response: Playing with Play
71 III. Critical Simulation
73 Simon Penny: Representation, Enaction, and the Ethics of Simulation
73 Response by Eugene Thacker
75 From N. Katherine Hayles's Online Response
85 Gonzalo Frasca: Videogames of the Oppressed: Critical Thinking, Education,
Tolerance, and Other Trivial Issues
85 Response by Mizuko Ito3
88 From Eric Zimmerman's Online Response
95 Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents
95 Response by Lucy Suchman: Methods and Madness
98 From Michael Mateas's Online Response
117 IV. Game Theories
118 Henry Jenkins: Game Design as Narrative Architecture
118 Response by Jon McKenzie
120 From Markku Eskelinen's Online Response
131 Jesper Juul: Introduction to Game Time
131 Response by Mizuko Ito
133 From Celia Pearce's Online Response
143 Celia Pearce: Towards a Game Theory of Game
143 Response by Mary Flanagan
145 From Mark Bernstein's Online Response: ``And Back Again''
154 Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty
Concepts in Need of Discipline
154 Response by Chris Crawford
155 From Jesper Juul's Online Response: Unruly Games
165 V. Hypertexts & Interactives
167 Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for
Hypertext Narrative
167 Response by Andrew Stern
173 From Ken Perlin's Online Response
183 Stephanie Strickland: Moving Through Me as I Move: A Paradigm for
Interaction
183 Response by Rita Raley
185 From Camille Utterback's Online Response
192 J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of
Immersion and Interaction: Schemas, Scripts, and the Fifth Business
192 Response by Richard Schechner
197 From Henry Jenkins's Online Response
207 VI. The Pixel/The Line
208 John Cayley: Literal Art: Neither Lines nor Pixels but Letters
208 Response by Johanna Drucker
210 From Nick Montfort's Online Response
218 Camille Utterback: Unusual Positions --- Embodied Interaction with
Symbolic Spaces
218 Response by Matt Gorbet
222 From Adrianne Wortzel's Online Response
227 Bill Seaman: Interactive Text and Recombinant Poetics ---
Media-Element Field Explorations
227 Response by Diane Gromala
233 From Jill Walker's Online Response
237 VII. Beyond Chat
238 Warren Sack: What Does a Very Large-Scale Conversation Look Like?
238 Response by Rebecca Ross
239 From Phoebe Sengers's Online Response
249 Victoria Vesna: Community of People with No Time: Collaboration Shifts
249 Response by Stephanie Strickland
262 Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We
Can Talk to Things, What Do We Say? Using Voice Chips and Speech
Recognition Chips to Explore Structures of Participation in
Sociotechnical Scripts
262 Response by Lucy Suchman: Talking Things
262 From Simon Penny's Online Response
289 VIII. New Readings
291 N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia
291 Response by Eugene Thacker
293 From Bill Seaman's Online Response
302 Jill Walker: How I Was Played by Online Caroline
302 Response by Adrianne Wortzel
305 From Warren Sack's Online Response
310 Nick Montfort: Interactive Fiction as ``Story,'' ``Game,'' ``Storygame,''
``Novel,'' ``World,'' ``Literature,'' ``Puzzle,'' ``Problem,'' ``Riddle,'' and
``Machine''
310 Response by Brenda Laurel
315 From Janet Murray's Online Response
319 Permissions
321 Index