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BA (Hons) Games Design & Art 2017

Author
VV.AA.
Publisher / Label
University of Southampton
Country
UK
Language
English
Publication year
2017
Type of publication
Catalogue

Index

Contents

INTRODUCTION
p2-7 Adam Procter

PROJECTS AND PROFILES
p10—11 Denizen 
p12—13 Aaron Williams

p14-15 Twilleir 
p16-17 James Pearson
p18-19 Amelia Ng
p20-21 Jess Castle

p22-23 Hurry Hurry Heal Me
p24-25 Claudia Thomas
p26-27 Bobbie Alisop

p28-29 Nirvana
p30-31 Anjola c.Kola-Adeyemi

p32-33 Mollis 
p34-35 Liam Dummackin

p36-37 Ethereal 
p38-39 Kathryn Malcolm 

p40-41 Biostasis 
p42-43 Cameron Niven 
p44-45 Oli Duncanson

PLAYFUL ESSAYS
p48-57 Hard Mode: The Emotional 
Cost of Solo Game Development

p58-63 Online Companions: Turning 
Gaming Camaraderie into Real Life 
Friendships

p64-69 Gaming Philosophy - What is 
the point of exploring VR? How far can 
VR go with gaming?

p70-75 How To Integrate Games Into
The Classroom

p76-83 Is the Nintendo Switch's focus
on Local Multiplayer the Right Move

p84-89 Gameplay Review: Dishonored 2 

p96-103 The Evolution of The Video 
Game Industry From 1962 to Now and 
The Science-Fiction Genre

p104-109 Serious Games? 

p110—115 Are Interactive Narrative 
Games Starting To Lack Innovation? 
 
p116—119 Casual Games Design