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If/Then: Design Implications of New Media, Issue 0.1: Play

Author
edited by Janet Abrams
Publisher / Label
Netherlands Design Institute
Country
The Netherlands
Language
English
Publication year
1999
Type of publication
Catalogue
Number of pages
264
ISBN
9789072007520

Index

13 If/Then Introduction Janet Abrams

14 European Union's
15 Map 
   LUST
   Introduction
   John Thackara

European Union's

25 Amusement
26 Campiello
27 Comris
28 Presence
33 Populate
34 Persona
35 eRena
36 Maypole
   Andrea Moed

European Union's 
38 Europe's Virtual
   Media Lab
   Andrea Moed

40 Getting On!
42 1 furNETure
   public access to the
   Internet
   Ineke Schwartz

   Getting On!
47 2 DataButlers
   portable digital
   assistants
   Nico Macdonald

   Getting On!
51 3 Bread/Circuits
   smartcards, ATMs
   and Microwave Banks
   Jules Marshall
54 From Touch to Hold
   Srah Woods at the
   NCR Knowledge Lab
   J.J King

   Knowledge Maps
58 Knowledge Maps
   knowledge
   managers meet
   interaction designers
   Marek Kohn

   Knowledge Maps
66 Perspecta
68 Dynamic Diagrams
70 i/o360/Rare Medium
   Marek Kohn
72 Meaningful Space
   Yuri Engelhardt
75 No Image
   No Message
   Martijn Sandberg
83 Tracks
   Max Bruinsma

P/reviews
84 Melting Media
   Exploding Cinema
   1999 International
   Film Festival
   Rotterdam
   Femke Wolting

   P/reviews
86 Anatomy Lessons
   Shu Lea Cheang's
   Brandom in New York
   and Amsterdam
   Dick van Dijk
   Peter Hall 

    P/reviews
90 Strange Enough
   Already
   Do Normal: Recent
   Dutch Design
   Max Kisman

P/reviews
96 Holland's Virtual
   Platform
   Real Progress in
   Dutch Media Culture
   Cathy Brickwood

100 Audition
   Sharon Lockhart
 
   Play
112 The Rules of the 
   Game
   Boardgames
   Eric Zimmerman

   Play
118 Pauline Thinks It
   Over
   babysitting an
'infant simulator'
Pauline Box

   Play
124 Games Children 
   Play
   Iona Opie: doyenne
   of playground rites
   and rituals
   Matilda Blyth

   Play
132 Discovery in Digital
   Craft
   Malcolm Mc Cullough

   Play
140 Photo Play
   Helen Levitt's eye on
   children's street play
   Susan Delson

152 Huts 
   Johannes Schwartz 

   Play 
160 Web Word War 
   Craighead & 
   Thomson's 
   Trigger Happy 
   J.J. King

   Play 
162 Toy Storeys 
   Toys'R'Us vs 
   Store of Knowledge 
   J.C. Herz

   Play 170 
   Bricks with Brains 
   the making of the 
   new LEGO 
   Janet Abrams

   Play 
176 Ideologists at Play 
   Abbatt Toys: an 
   education in wood 
   Hannah Ford

   Play 
180 Lara Joins the Corps 
   what computer 
   games can teach 
   modern dance 
   Paul Groot

   Play 
186 Action Baseball 
   Paul Auster

   Play 
196 Demi Dubbel 
   a Dutch wired 
   classroom adventure 
   Pauline Box

   Play 
198 Why the Computer 
   Revolution Hasn't 
   Happened Yet 
   Alan Kay 

   Play 
206 Remote/Involved 
   computer games vs 
   the Space Race 
   Alex Wilkie
   Noortje Marres
   tineline design
   Maureen Mooren
   Daniel van der Velden

218 A Few Free Years 
   videogames at the 
   Vienna Secession 
   Jason Rhoades 

220 IF PIERRE BISMUTH 
   THEN JEREMY 
   MILLAR 

Play
222 Toys Were Us
   Pieter Bruegel's
   Kinderspelen 1560
   Michiel Schwarz

226 Union Rave 
   Andreas Gursky

    Play 
228 Three Mouseketeers 
   IJsfontein design a 
   TV/Internet game 
   Ine Poppe

233 A User's Guide 
   Uri Tzaig 
   Danny Goldberg 

245 Other Victories 
   Janet Abrams 

   Play
252 Long Lake III 
   toys vs tools 
   a roundtable 
   discussion 

   Play
217 Finger on the Button 
   Bas Ording's 
   interface design 
   Ine Poppe

7 Pierre Bismuth 
8 
31 
32 
63 
64 
97 
98 
185
186

Go/To 
260 biographies 
   and resources 
264 colophon