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Videogames: Design/Play/Disrupt

Author
(edited by) Marie Foulston, Kristian Volsing
Publisher / Label
V&A PUBLISHING
Country
UK
Language
English
Publication year
2019
Type of publication
Book
Number of pages
208
ISBN
978-1851779406

Index

006 DIRECTOR'S FOREWORD Tristram Hunt 
010 INTRODUCTION Marie Foulston and Kristian Volsing 
012 THE ROAD TO JOURNEY Jordan Erica Webber 
032 STREET STYLE IN SPLATOON Gita Jackson 
044 STORYTELLING ON SUMMONER'S RIFT Philippa Warr 
058 PUSHING BUTTONS Marie Foulston 
066 A POUND OF FLESH Seth Killian 
080 CONSIDER THE GUNSHOT Pippin Barr 
088 THE REALTIME ART MANIFESTO: 12 YEARS LATER Auriea Harvey and Michael Samyn 
098 HOW TO GET LOST IN A CAVE Jake Elliott, Tamas Kemenczy and Ben Babbitt 
112 TO THE EDGE OF THE UNIVERSE: THE LAST OF US AND THE POST-APOCALYPSE Darran Anderson 
126 SKIN IN THE GAME Evan Narcisse 
138 PROTOTYPING PERSONAL EXPERIENCE Jenny Jiao Hsia 
148 A CONVERSATION ON SEX AND INTIMACY IN GAMES Nina Freeman and Robert Yang 
160 WHO WATCHES THE OVERWATCHMEN Kat Brewster 
170 MADE IN MINECRAFT Alex Wiltshire 
188 SCI-FI DREAMS AND PROCEDURAL WORLDS Kristian Volsing 
204 CONTRIBUTORS /ACKNOWLEDGEMENTS