Index
CONTENTS
PREFACE / VÜ
introduction. The Paradox of Real Virtuality:
Super Columbine Massacre RPG! / 1
PART I. History,Theory,Methodology
1. Immersive Fictions in the Dot-com Era / 23
2. Reading In Cold Blood Today: Toward a Model of Mixed Realism / 35
3. Incomplete Worlds: Videogames beyond Immersion / 51
4. Gaming in Context: Self-Reflexive Strategies in Prince of Persia: The Sands of
Time, Eternal Darkness: Sanity's Requiem, and .hack//Infection / 63
5. Metafiction and the Perils of Ubiquitous Mediation / 89
PART 11. Extended Studies
6. When What’s Real Doesn’t Matter: House of Leaves / 103
7. Acceptable Losses: Call of Duty: Modem Warfare 2 / 129
coda. The Rock of the Virtual: Violence in Blood Meridian and Red Dead Redemption / 159
ACKNOWLEDGMENTS / 173
NOTES / 175
INDEX / 201