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Mixed Realism: Videogames and the Violence of Fiction

Author
Timothy J. Welsh
Publisher / Label
University of Minnesota Press
Country
USA
Language
English
Publication year
2017
Type of publication
Book
Number of pages
232
ISBN
9780816696086

Index

CONTENTS
PREFACE / VÜ

introduction. The Paradox of Real Virtuality:

Super Columbine Massacre RPG! / 1

PART I. History,Theory,Methodology

1.   Immersive Fictions in the Dot-com Era / 23

2.   Reading In Cold Blood Today: Toward a Model of Mixed Realism / 35

3.   Incomplete Worlds: Videogames beyond Immersion / 51

4.   Gaming in Context: Self-Reflexive Strategies in Prince of Persia: The Sands of 
     Time, Eternal Darkness: Sanity's Requiem, and .hack//Infection / 63

5.   Metafiction and the Perils of Ubiquitous Mediation / 89

PART 11. Extended Studies

6.   When What’s Real Doesn’t Matter: House of Leaves / 103

7.   Acceptable Losses: Call of Duty: Modem Warfare 2 / 129

coda. The Rock of the Virtual: Violence in Blood Meridian and Red Dead Redemption / 159

ACKNOWLEDGMENTS / 173 

NOTES / 175 

INDEX / 201