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Mute - Issue 03 - CODE

Author
Pauline van Mourik Broekman and Simon Worthington
Publisher / Label
Skycraper Digital Publishing
Country
UK
Language
English
Publication year
1995
Type of publication
Magazines
Issue number
Vol 1, No. 2
Number of pages
20

Index

Angel, Virus
Cyberspace breakdown (s)

404 URL not found
due to extreme sassyness
by Simon Worthington

The Perfecr Choldhood - Photo Rewind
Rages of the POP Market
by Caroline Smith

INSIDE

After Effects
James Roberts on London’s Computer Him Company and
Lost in Space P.8 

The Californian Ideology
Andy Cameron and Richard Barbrook where nave all 
the hippies gone? Technological fatalism and the virtual 
class. P.9

“BUOY” a Trans-European art project. Helen Cadwallader
on Stefan Gee. P.10

I/O/D
Matthew Fuller and Simon Pope. Some thoughts on the
beauties of multi-media and the computer network gift 
economy. P. 17 

GAMES AND GIRLS
Contradictory categories? Four “girls" on some games they 
like to play. P.18 

MADE IN BIRMINGHAM
Cooper James on the Custard Factory and some other 
digital nodes in Birmingham. Cyberculture as Spaghetti 
Junction. P.20

C:C:C: Creative Code Culture.
Celia Pearce, an interactive media designer talks about 
the problems and solutions collaborations between artists 
and programmers can generate. P.5 

Amiga to Mac.
Paul Miller introduces a nice piece of software which 
can perform wonders in CODE turning a modest Amiga 
into an (also quite modest) Mac. SHAPESHIFTER. P.5

Angel, Virus. Cyberspace Breakdown(s)
Suhail Malik’s exploration of the “angelotechnologies" of
communication, inside, the last part of his essay in which 
the second haunting of cyberspace is introduced, in virus-
es. P.6

B L A S T 4 : Bioinformatica From Pages to Parangoićs. 
Jordan Crandall talks about the X - A r t Foundation’s 
publication, how it situates itself within code circuits 
and its debt to Brazilian artists Oiticica’s work. P.7/8 

Sheep T. Iconoclast
Artists and programmers; on superstition, religion and the 
new tribal loyalties. P. 7

Marble Chiffon Computer, Fragments of an essay on 
Incoherence.
David Lillington on the significance of incoherene and
the beauty of the inexplicable. P.15

AUDIOSHOP
Martin Conrads looks at ways that German musicians Oval 
are devising how code and the mechanisms of CD play-
ers can reintroduce the concrete object back into the vir-
tual realms of digital music. P.16/17

V-ART
Pauline van Mourik Broekman interviews Perry Hoberman 
and Patrice Caire, two participants on the Aesthetics and 
Tools in Virtual Environments panel at Siggraph this 
year. P4

PING
At Siggraph and enjoyed by Rl. Paul Miller on the PING 
project. Advanced internet and www data mapping. P.4

Silicon Graphics constructs
Siggraph sported a network of VRML kiosks which dis-
played the trade show floor, pictures of you in Wizard’s 
World and some very serious SGI computing power. P.5

The Outside Inside of Techno Art
James Faure Walker on Techno Art at Siggraph96 
(Los Angeles) and ISEA (Montreal) P.12 OSMOSE [BIT] 
(as inter* viewed by Kate Rich on p.8) report on the 
significant osmosis that VR and finance are capable 
of. Some thoughts on the outer edges of technologised
 subjectivity and whole earth delirium. P.13

MUSIC:
Running Scared. Tony Martin of Manchester’s Music 
Network can’t understand the Majors. A report from 
the In the City conference. P. 16 

GAMES:
John P. Bichard stays in to play for another few months 
and looks at the PlayStation and Sega Saturn P.19 

ART:
Jon Thompson on The Digital Uncanny at the Site Gallery 
P.11

Pauline van Mourik Broekman
on Urban Feedback P.4, on V-topia P.ll, on Consumer
Product P. 12

STRANGE ATTRACTOR by James Flint. P.14 
Memories of the Decadence. Hari Kunzru gazes into dis-
tant times P.14