Index
Contents
Preface vii
Introduction. Cliches versus Women: Moving beyond Sexy
Sidekicks and Damsels in Distress 1
1 From Custers Revenge and Mario to Fable and Fallout:
Race, Gender, and Sexuality in Digital Games 13
2 Does Anyone Really Identify with Lara Croft?
Unpacking Identification in Video Games 55
3 He Could Be a Bunny Rabbit for All I Care!
How We Connect with Characters and Avatars 97
4 When and Why Representation Matters to Players:
Realism versus Escapism 147
Conclusion: A Future Free of Dickwolves 201
Acknowledgments 233
Notes 237
Gameography 265
Bibliography 269
Index 297