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Aesthetics of Interaction in Digital Art

Author
Katja Kwastek
Publisher / Label
The MIT Press
Country
USA
Language
English
Publication year
2013
Type of publication
Book
Number of pages
384
ISBN
9780262019323

Index

Contents

Foreword by Dieter Daniels  VII
Preface  XI
Acknowledgments  XIII
Introduction  XV

1  Interactive Art - Definitions and Origins  1
(New) Media Art, Computer Art, Digital Art, and Interactive Art 1
Aesthetic Strategies in Processual Art  9
Art, Technology, and Society  39

2  Interaction as an Aesthetic Experience  43
The Artwork as the Object of Aesthetics  43
Aesthetic Experience  48
Aesthetics of Response  52
Aesthetics of Process  56
Methodology  62

3  The Aesthetics of Play  71
Art and Play from Schiller to Scheuer  l72
Characteristics of Play  74
Performance and Performativity  81

4  The Aesthetics of Interaction in Digital Art  89
Actors  90
Space  99
Time  109
Interactivity and Interaction  119
Materiality and Interpretability  139
The Ontological Status of Interactive Art 163

5  Case Studies 177
Case Study 1: Olia Liaiina, Agatha Appears  177
Case Study 2: Susanne Berkenheger, Bubble Bath  186
Case Study 3: Stefan Schemat, Wasser  193
Case Study 4: Teri Rueb, Drift  203
Case Study 5: Lynn Hershman, Room of One's Own  209
Case Study 6: Agnes Hegedus, Fruit Machine  220
Case Study 7: Tmema, The Manual Input Workstation  225
Case Study 8: David Rokeby, Very Nervous System  234
Case Study 9: Sonia Cillari, Se Mi Sei Vicino  241
Case Study 10: Blast Theory, Rider Spoke  248

Conclusion  261
Notes  267
Bibliography  325
Index  349