 
    
   
  
    
    Index
    Contents
Foreword by Dieter Daniels  VII
Preface  XI
Acknowledgments  XIII
Introduction  XV
1  Interactive Art - Definitions and Origins  1
(New) Media Art, Computer Art, Digital Art, and Interactive Art 1
Aesthetic Strategies in Processual Art  9
Art, Technology, and Society  39
2  Interaction as an Aesthetic Experience  43
The Artwork as the Object of Aesthetics  43
Aesthetic Experience  48
Aesthetics of Response  52
Aesthetics of Process  56
Methodology  62
3  The Aesthetics of Play  71
Art and Play from Schiller to Scheuer  l72
Characteristics of Play  74
Performance and Performativity  81
4  The Aesthetics of Interaction in Digital Art  89
Actors  90
Space  99
Time  109
Interactivity and Interaction  119
Materiality and Interpretability  139
The Ontological Status of Interactive Art 163
5  Case Studies 177
Case Study 1: Olia Liaiina, Agatha Appears  177
Case Study 2: Susanne Berkenheger, Bubble Bath  186
Case Study 3: Stefan Schemat, Wasser  193
Case Study 4: Teri Rueb, Drift  203
Case Study 5: Lynn Hershman, Room of One's Own  209
Case Study 6: Agnes Hegedus, Fruit Machine  220
Case Study 7: Tmema, The Manual Input Workstation  225
Case Study 8: David Rokeby, Very Nervous System  234
Case Study 9: Sonia Cillari, Se Mi Sei Vicino  241
Case Study 10: Blast Theory, Rider Spoke  248
Conclusion  261
Notes  267
Bibliography  325
Index  349