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Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation

Author
Steve Dixon
Publisher / Label
The MIT Press
Country
USA
Language
English
Publication year
2007
Type of publication
Book
Number of pages
809
ISBN
9780262042352

Index

Contents

Series Foreword                                                  VII
Preface                                                           IX
Acknowledgments                                                 XIII	

  1  Introduction                                                  1

  I  Histories                                                    35

  2  The Genealogy of Digital Performance                         37
  3  Futurism and the Early Twentieth-Century Avant-Garde         47
  4  Multimedia Theater, 1911-1959                                73
  5  Performance and Technology Since 1960                        87

 II  Theories and Contexts                                       113

  6  Liveness                                                    115
  7  Postmodernism and Posthumanism                              135
  8  The Digital Revolution                                      157
  9  Digital Dancing and Software Developments                   183

III  The Body                                                    209

 10  Virtual Bodies                                              211
 11  The Digital Double                                          241
 12  Robots                                                      271
 13  Cyborgs                                                     303

 IV  Space 333

 14  Digital Theater and Scenic Spectacle                        335
 15  Virtual Reality: The Search for Immersion                   363
 16  Liquid architectures and Site-specific Fractures in Reality 395
 17  Telematics: Conjoining Remote Performance Spaces            419
 18  Webcams: The Subversion of Surveillance                     437
 19  Online Performance: "Live" from Cyberspace                  457
 20  "Theater" in Cyberspace                                     483

  V  Time                                                        513

 21  Time                                                        515
 22  Memory                                                      539

 VI  Interactivity                                               557

 23  "Performing" Interactivity                                  559
 24  Videogames                                                  599
 25  CD-ROMs                                                     623
 26  Conclusion                                                  643

Notes                                                            671

Bibliography                                                     737

Index                                                            777