Index
Contents
INTRODUCTION
p2-7 Adam Procter
PROJECTS AND PROFILES
p10—11 Denizen
p12—13 Aaron Williams
p14-15 Twilleir
p16-17 James Pearson
p18-19 Amelia Ng
p20-21 Jess Castle
p22-23 Hurry Hurry Heal Me
p24-25 Claudia Thomas
p26-27 Bobbie Alisop
p28-29 Nirvana
p30-31 Anjola c.Kola-Adeyemi
p32-33 Mollis
p34-35 Liam Dummackin
p36-37 Ethereal
p38-39 Kathryn Malcolm
p40-41 Biostasis
p42-43 Cameron Niven
p44-45 Oli Duncanson
PLAYFUL ESSAYS
p48-57 Hard Mode: The Emotional
Cost of Solo Game Development
p58-63 Online Companions: Turning
Gaming Camaraderie into Real Life
Friendships
p64-69 Gaming Philosophy - What is
the point of exploring VR? How far can
VR go with gaming?
p70-75 How To Integrate Games Into
The Classroom
p76-83 Is the Nintendo Switch's focus
on Local Multiplayer the Right Move
p84-89 Gameplay Review: Dishonored 2
p96-103 The Evolution of The Video
Game Industry From 1962 to Now and
The Science-Fiction Genre
p104-109 Serious Games?
p110—115 Are Interactive Narrative
Games Starting To Lack Innovation?
p116—119 Casual Games Design