Index
Angel, Virus
Cyberspace breakdown (s)
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due to extreme sassyness
by Simon Worthington
The Perfecr Choldhood - Photo Rewind
Rages of the POP Market
by Caroline Smith
INSIDE
After Effects
James Roberts on London’s Computer Him Company and
Lost in Space P.8
The Californian Ideology
Andy Cameron and Richard Barbrook where nave all
the hippies gone? Technological fatalism and the virtual
class. P.9
“BUOY” a Trans-European art project. Helen Cadwallader
on Stefan Gee. P.10
I/O/D
Matthew Fuller and Simon Pope. Some thoughts on the
beauties of multi-media and the computer network gift
economy. P. 17
GAMES AND GIRLS
Contradictory categories? Four “girls" on some games they
like to play. P.18
MADE IN BIRMINGHAM
Cooper James on the Custard Factory and some other
digital nodes in Birmingham. Cyberculture as Spaghetti
Junction. P.20
C:C:C: Creative Code Culture.
Celia Pearce, an interactive media designer talks about
the problems and solutions collaborations between artists
and programmers can generate. P.5
Amiga to Mac.
Paul Miller introduces a nice piece of software which
can perform wonders in CODE turning a modest Amiga
into an (also quite modest) Mac. SHAPESHIFTER. P.5
Angel, Virus. Cyberspace Breakdown(s)
Suhail Malik’s exploration of the “angelotechnologies" of
communication, inside, the last part of his essay in which
the second haunting of cyberspace is introduced, in virus-
es. P.6
B L A S T 4 : Bioinformatica From Pages to Parangoićs.
Jordan Crandall talks about the X - A r t Foundation’s
publication, how it situates itself within code circuits
and its debt to Brazilian artists Oiticica’s work. P.7/8
Sheep T. Iconoclast
Artists and programmers; on superstition, religion and the
new tribal loyalties. P. 7
Marble Chiffon Computer, Fragments of an essay on
Incoherence.
David Lillington on the significance of incoherene and
the beauty of the inexplicable. P.15
AUDIOSHOP
Martin Conrads looks at ways that German musicians Oval
are devising how code and the mechanisms of CD play-
ers can reintroduce the concrete object back into the vir-
tual realms of digital music. P.16/17
V-ART
Pauline van Mourik Broekman interviews Perry Hoberman
and Patrice Caire, two participants on the Aesthetics and
Tools in Virtual Environments panel at Siggraph this
year. P4
PING
At Siggraph and enjoyed by Rl. Paul Miller on the PING
project. Advanced internet and www data mapping. P.4
Silicon Graphics constructs
Siggraph sported a network of VRML kiosks which dis-
played the trade show floor, pictures of you in Wizard’s
World and some very serious SGI computing power. P.5
The Outside Inside of Techno Art
James Faure Walker on Techno Art at Siggraph96
(Los Angeles) and ISEA (Montreal) P.12 OSMOSE [BIT]
(as inter* viewed by Kate Rich on p.8) report on the
significant osmosis that VR and finance are capable
of. Some thoughts on the outer edges of technologised
subjectivity and whole earth delirium. P.13
MUSIC:
Running Scared. Tony Martin of Manchester’s Music
Network can’t understand the Majors. A report from
the In the City conference. P. 16
GAMES:
John P. Bichard stays in to play for another few months
and looks at the PlayStation and Sega Saturn P.19
ART:
Jon Thompson on The Digital Uncanny at the Site Gallery
P.11
Pauline van Mourik Broekman
on Urban Feedback P.4, on V-topia P.ll, on Consumer
Product P. 12
STRANGE ATTRACTOR by James Flint. P.14
Memories of the Decadence. Hari Kunzru gazes into dis-
tant times P.14