Index
Contents
Foreword by Jay David Bolter vii
Acknowledgments xi
1 Videogames as Avant-garde Art 1
Mainstream and Avant-garde 4
Opening Up the Definition of Videogame 7
Avant-garde Is a Diverse Field of Formal and Political Strategies 12
Chapter Summaries 22
2 Radical Formal 27
Rise of Avant-garde Painting 27
Monopoly of Flow 32
Mainstream Games Are Formulaic Kitsch 34
Breaking Up Flow 38
Videogames, the Desperate Art 46
3 Radical Political 55
Rise of the Political Avant-garde 55
Monopoly of Safe Play 63
Radical Play 64
Sweet Griefing 69
Single-Player Political Games 73
The Playful Mob 75
Conservative Violence 79
Life, Art, Play, and Reality 82
4 Complicit Formal 85
Art Is Messy 85
Fluxus and Flow 86
Manic Avant-garde Cyborgs 95
Gentle Avant-garde Cyborgs 99
Affordance Mining 104
Art of Erasure 105
5 Complicit Political 113
Ad Hoc Utopias 113
World Games 120
Populist Avant-garde Politics 122
Detouming Shock 125
Gonzo Gamers 127
6 Narrative Formal 135
Russian Formalism 135
Interactive Fiction 137
Ironic Realism 145
Dramatic Uncanny Valley 152
7 Narrative Political 157
Brechtian Theater 157
Brechtian Games 160
Liquefying Mediums 167
Liquefying Videogames 175
8 Conclusion 181
Call for Diversity 181
Not All That's "Good" Is Avant-garde 187
Notes 189
References 193
Index 205