Index
TABLE OF CONTENTS
■ 7 DIRECTORY'S FOREWORD
■ 9 CURATING PLAY
OR GAMES FOR A MUSEUM
BY MICHAEL MAI2ELS
■ 13 THINKING WITH VIDEOGAMES
BY PATRICK OAGODA
■ 18 TRANSCEND
■ 22 CULTIVATION
■ 26 PASSAGE
■ 30 GRAVITATION
■ 34 BETWEEN
■ 38 BEYOND OUR GRASP
BY JASON ROHRER
■ 40 PERFECTIONISM
■ 42 IDEALISM
■ 44 POLICE BRUTALITY
■ 46 IMMORTALITY
■ 48 REGRET
■ 50 i45hg
■ 52 CRUDE OIL
■ 54 A PLAYER'S PERSPECTIVE:
JOSHUA COLLINS
INTERVIEWED
BY PATRICK OAGODA
■ 58 PRIMROSE
■ 62 SLEEP IS DEATH
■ 66 CHAIN WORLD
■ 68 INSIDE A
STAR-FILLED SKY
■ 72 DIAMOND TRUST
OF LONDON
■ 76 A GAME FOR SOMEONE
■ 80 THE CASTLE DOCTRINE
■ 84 CORDIAL MINUET
■ 88 VIDEOGAME EXPERIMENTS:
JASON ROHRER
INTERVIEWED
BY PATRICK JAGODA
■ 95 CONTRIBUTORS
■ 96 THANKS