Index
Contents
Foreword by Dieter Daniels VII
Preface XI
Acknowledgments XIII
Introduction XV
1 Interactive Art - Definitions and Origins 1
(New) Media Art, Computer Art, Digital Art, and Interactive Art 1
Aesthetic Strategies in Processual Art 9
Art, Technology, and Society 39
2 Interaction as an Aesthetic Experience 43
The Artwork as the Object of Aesthetics 43
Aesthetic Experience 48
Aesthetics of Response 52
Aesthetics of Process 56
Methodology 62
3 The Aesthetics of Play 71
Art and Play from Schiller to Scheuer l72
Characteristics of Play 74
Performance and Performativity 81
4 The Aesthetics of Interaction in Digital Art 89
Actors 90
Space 99
Time 109
Interactivity and Interaction 119
Materiality and Interpretability 139
The Ontological Status of Interactive Art 163
5 Case Studies 177
Case Study 1: Olia Liaiina, Agatha Appears 177
Case Study 2: Susanne Berkenheger, Bubble Bath 186
Case Study 3: Stefan Schemat, Wasser 193
Case Study 4: Teri Rueb, Drift 203
Case Study 5: Lynn Hershman, Room of One's Own 209
Case Study 6: Agnes Hegedus, Fruit Machine 220
Case Study 7: Tmema, The Manual Input Workstation 225
Case Study 8: David Rokeby, Very Nervous System 234
Case Study 9: Sonia Cillari, Se Mi Sei Vicino 241
Case Study 10: Blast Theory, Rider Spoke 248
Conclusion 261
Notes 267
Bibliography 325
Index 349