NeuralArchive

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Silicon Mirage: The Art and Science of Virtual Reality

Author
Steve Aukstakalnis, David Blatner, Stephen F. Roth
Publisher / Label
Peachpit Pr
Country
USA
Language
English
Publication year
1992
Type of publication
Book
Number of pages
317
ISBN
9780938151821

Index

Permissions
Foreword
    By Jaron Lanier
Preface
Pt. I. Introduction to Virtual Reality

Ch. 1. The Silicon Mirage

What Is Virtual Reality?
Visions of Virtual Reality
What Virtual Reality Can Do
What Is Reality?

Ch. 2. Virtual Immersion

Deep Spaces
Position/Orientation Tracking
Interactivity: Explore and Manipulate
Using Virtual Reality

Pt. II. The Tools of Virtual Reality

Ch. 3. Seeing

Visual Communication
Signs and Symbols
Visual Thinking
The Visual System
Spatial Vision
Visualization Tools
Visual Immersion
Optics and Hardware
Display Hardware
The Power of Sight

Ch. 4. Hearing

Sound
The Auditory Pathway
Sound Localization
Computer-Generated Sound
The Move Toward Sound

Ch. 5. Feeling

The Mechanisms of Touch
Discovery Through Touch
Proprioceptive Feedback
Virtual Touch
Tactile and Force Feedback Devices
Does Force Feedback Really Help?

Ch. 6. Recognition

Gloves
The Evolution of the Mouse
Body Recognition
Voice Recognition
Computer Recognition

Pt. III. Applications of Virtual Reality

Ch. 7. Real World Virtual Reality
Ch. 8. Architecture and Design

Computer-Aided Design
Aircraft Design
Architectural Walk-through
Acoustical Evaluation
The Virtual Kitchen
Designing the Future

Ch. 9. Entertainment

Virtual Racquetball
The High Cycle
Virtuality
Need a Partner?
The Future of Entertainment

Ch. 10. Health and Medicine

Radiation Therapy Planning
Surgical Simulation
Virtual Health

Ch. 11. Education

The Virtual Physics Lab
Planetary Exploration
Back to Basics
Simulation and Training
What If

Ch. 12. The Sciences

Virtual Aerodynamics
Mathematical Modeling
Virtual Astronomy
Visualizing Science

Ch. 13. Information Control

Financial Visualization
Visualizing Information
Virtual Information

Ch. 14. Telepresence

Telerobotics
Applications of Telerobotics
Teleconferencing
Projecting Presence

Pt. IV. Issues in Virtual Reality

Ch. 15. Human Factors

Display Factors
Display Mismatch
Observations from the Outside
Designing Virtual Environments
User-Friendly Computers

Ch. 16. Social Considerations

Virtual Reality Will Change Your Life
Fears and Truths

Ch. 17. The Future of Virtual Reality

Future Hardware
Teledildonics and Other Stories
Into the Mirage

Index