Index
Dedication and Acknowledgments x
Contributors xi
Introduction xiii
Tabletop Systems
1
Games, Storytelling, and Breaking the String
5
Greg Costikyan
On the Wild Cards Series
15
George R. R. Martin
From the Basement to the Basic Set: The Early Years of Dungeons & Dragons
25
Erik Mona
Narrative Structure and Creative Tension in Call of Cthulhu
31
Kenneth Hite
On ``The Haunted House''
41
Keith Herber
On Character Creation in Everway
45
Jonathan Tweet
Storytelling Games as a Creative Medium
47
Will Hindmarch
Structure and Meaning in Role-Playing Game Design
57
Rebecca Borgstrom
My Life with Master: The Architecture of Protagonism
67
Paul Czege
Making Games that Make Stories
69
James Wallis
Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden
81
Eric Zimmerman
Design Decisions and Concepts in Licensed Collectible Card Games
85
Eric Lang
Pat Harrigan
One Story, Many Media
91
Kevin Wilson
On Mystery of the Abbey
95
Bruno Faidutti
On Life's Lottery
99
Kim Newman
Computational Fictions
The Sands of Time: Crafting a Video Games Story
111
Jordan Mechner
On And Then There Were None
121
Lee Sheldon
On Solitaire
125
Helen Thorington
Enlightening Interactive Fiction: Andrew Plotkin's Shade
129
Jeremy Douglass
The Creation of Floyd the Robot in Planetfall
137
Steve Meretzky
Fretting the Player Character
139
Nick Montfort
On Savoir-Faire
147
Emily Short
Writing, and Change
149
Stuart Moulthrop
RE: Authoring Magritte: The Brotherhood of Bent Billiard
157
Talan Memmott
On Soft Cinema: Mission to Earth
159
Lev Manovich
On Juvenate
163
Marie-Laure Ryan
On Twelve Easy Lessons to Better Time Travel
165
Mark C. Marino
A Language for Interactive Storytelling
169
Chris Crawford
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System
177
D. Fox Harrell
Writing Facade: A Case Study in Procedural Authorship
183
Michael Mateas
Andrew Stern
On the Breakup Conversation
209
Robert Zubek
On the Archer's Flight
213
Mark Keavney
Real Worlds
217
Prismatic Play: Games as Windows on the Real World
221
John Tynes
On John Tynes's Puppetland
229
Sean Thorne
Video Games Go to Washington: The Story behind the Howard Dean for Iowa Game
233
Ian Bogost
Gonzalo Frasca
Political Activism: Bending the Rules
247
Kevin Whelan
The Puppet Master Problem: Design for Real-World, Mission-Based Gaming
251
Jane McGonigal
On A Measure for Marriage
265
Nick Fortugno
On unexceptional.net
269
Robert Nideffer
On Itinerant
273
Teri Rueb
Finding the Game in Improvised Theater
279
Tim Uren
On Adventures in Mating
285
Joe Scrimshaw
Santaman's Harvest Yields Questions, or Does a Performance Happen if It Exists in a Virtual Forest?
289
Adriene Jenik
Me, the Other
297
Torill Elvira Mortensen
A Network of Quests in World of Warcraft
307
Jill Walker
Communities of Play: The social Construction of Identity in Persistent Online Game Worlds
311
Celia Pearce
Artemesia
Eliza Redux
319
Adrianne Wortzel
Appendices
Contributor Biographies
Permissions
Index