Index
Table of contents
Introduction 006
How to get the most out of this book 010
1 The history & development
of digital art 012
A timeline of digital art 014
Dynamic exchanges 018
Cultural dialogues 024
Cybernetic serendipity 028
2 Live art 032
Unmasking the digital image 034
Physical computing 042
Reverse engineering 046
Using feedback 050
Communicating digitally 052
Dynamic spaces 054
Electronics in the studio 058
3 Data into art 062
Data as a creative asset 064
New displays for interpreting data 072
Intelligent environments 078
The Internet as a collaboration arena 082
Narratives and the database 084
Comparing human and computer vision 088
4 Creative priorities for coding 092
Finding a heart in the code 094
New programming tools 098
Relinquishing creative control 100
Object-oriented programming 104
Hierarchies 106
Computer principles for artists 110
5 Art and networks 114
Online networks 116
The roaming artist 118
Mischief and subversion 122
Mixed-reality gaming 124
Online gaming 126
A sense of place 128
Telematics and vicarious experience 132
Collaborative art using networks 134
6 Digital hybrids 136
Taking creative risks with technology 138
Virtual environments 140
Changing interfaces 144
Negotiating with specialists 148
Working across media and platforms 150
Digital media and other practice 154
Postscript 156
Conclusion 158
Further resources 160
Glossary 168
Index 170
Acknowledgements 176