Index
ACKNOWLEDGMENTS vii
INTRODUCTION ix
I From Systems to Units
1 UNIT OPERATIONS 3
2 STRUCTURALISM AND COMPUTATION 21
3 HUMANISM AND OBJECT TECHNOLOGY 31
II Procedural Criticism
4 COMPARATIVE VIDEOGAME CRITICISM 49
5 VIDEOGAMES AND EXPRESSION 55
6 ENCOUNTERS ACROSS PLATFORMS 73
III Procedural Subjectivity
7 CELLULAR AUTOMATA AND SIMULATION 93
8 AN ALTERNATIVE TO FUN 111
9 THE SIMULATION GAP 129
IV From Design to Configuration
10 COMPLEX NETWORKS 139
11 COMPLEX WORLDS 153
12 CRITICAL NETWORKS 171
NOTES 181
BIBLIOGRAPHY 215
INDEX 239