Index
SERIES FOREWORD viii
FOREWORD by Joel Slayton xi
ACKNOWLEDGMENTS xiii
Chapter 1
Introduction 2
The Science of the Image 11
Immersion 13
Chapter 2
Historic Spaces of Illusion 24
Immersive Image Strategies of the Classical World 25
The Chambre du Cerf in the Papal Palace at Avignon 33
In Rome on Mount Olympus: Baldassare Peruzzi‚
Sala delle Prospettive 37
Immersion in Biblical Jerusalem: Gaudenzio Ferrari
at Sacro Monte 41
Baroque Ceiling Panoramas 46
Viewing with Military Precision: The Birth of the
Panorama 52
Barker‚ Invention: Developing the Space of
Illusionistic Landscapes 56
Construction and Function of the Panorama 58
The Panorama: A Controversial Medium circa 1800 62
The Role of Economics in the International Expansion
of the Panorama 65
Chapter 3
The Panorama of the Battle of Sedan: Obedience
through Presence 90
The Battle in the Picture 92
The Power of Illusion, Suggestion, and Immersion 96
Anton von Werner: Artist and Power Player 99
Political Objectives 101
The Panorama Stock Exchange 103
With Helmholtz‚ knowledge: Democratic
Perspective versus Soldiers Immersion 105
Strategy and Work of the Panoramist 116
L'Art Industriel 118
The Rotunda 122
Chapter 4
Intermedia Stages of Virtual Reality in the
Twentieth Century: Art as Inspiration of Evolving
Media 140
Monet‚ Water Lilies Panorama in Giverny 141
Prampolini‚ Futurist Polydimensional Scenospace 143
Film: Visions of Extending the Cinema Screen and
Beyond 145
Highways and Byways to Virtual Reality: The
Ultimate Union with the Computer in the Image 161
The Rhetoric of a New Dawn: The Californian Dream 168
Virtual Reality in Its Military and
Industrial Context 169
Art and Media Evolution I 173
Chapter 5
Virtual Art Digital! The Natural Interface 192
Charlotte Davies: Osmose 193
The Suggestive Potential of the Interface 198
Aesthetic Distance 202
The Concept of The Work" in Processual or Virtual
Art 204
Chapter 6
Spaces of Knowledge 212
Knowbotic Research (KR+cF): Dialogue with the
Knowbotic South 213
The Virtual Denkraum I: The Home of the Brain
(1991) 217
The Virtual Denkraum II: Memory Theater VR py
Agnes Hegedues (1997) 231
Ultima Ratio: For a Theater of the Media 234
Exegetes of the Panorama: Benayoun, Shaw, Naimark 236
Mixed Realities 245
Virtual Reality‚ Dynamic Images 248
The Computer: Handtool or Thinktool? 255
Chapter 7
Telepresence: Art and History of an Idea 270
Telepresence Now! 271
Subhistory of Telepresence 278
Telepistemological Implications: Presence and
Distance 285
Chapter 8
Evolution 296
Genetic Art: Christa Sommerer and Laurent
Mignonneau 297
A-Volve 300
Artful Games: The Evolution of Images 304
A-Life‚ Party 308
A-Life‚ Subhistory 320
Transgenic Art 326
Chapter 9
Perspectives 338
REFERENCES 352
AUTHOR INDEX 402
SUBJECT INDEX 408