Index
Contents
Acknowledgments vii
About the Authors xii
Part One: The Girls' Games Movement
Chapter 1
Chess for Girls? Feminism and Computer Games
Justine Cassell and Henry Jenkins 2
Chapter 2
Computer Games for Girls: What Makes Them Play?
Kaveri Subrahmanyam and Patricia M. Greenfield 46
Chapter 3
Girl Games and Technological Desire
Cornelia Brunner, Dorothy Bennett and Margaret Honey 72
Chapter 4
Video Game Designs by Girls and Boys: Variability and
Consistency of Gender Differences
Yasmin B. Kafai 90
Part Two: Interviews
Interviews conducted by Jennifer Glos and Shari Goldin
Chapter 5
Interview with Brenda Laurel (Purple Moon) 118
Chapter 6
Interview with Nancie S. Martin (Mattel) 136
Chapter 7
Interview with Heather Kelley (Girl Games) 158
Chapter 8
Interviews with Theresa Duncan and Monica Gesue (Chop Suey) 172
Chapter 9
Interview with Lee McEnany Caraher (Sega) 192
Chapter 10
Interview with Marsha Kinder (Intertexts Multimedia) 214
Part three: Rethinking the Girls' Games Movement
Chapter 11
Retooling Play: Dystopia, Dysphoria, and Difference
Suzanne de Castell and Mary Bryson 232
Chapter 12
"Complete Freedom of Movement": Video Games as
Gendered Play Spaces
Henry Jenkins 262
Chapter 13
Storytelling as a Nexus of Change in the Relationship
between Gender and Technology: A Feminist Approach
to Software Design
Justine Cassell 298
Chapter 14
Voices from the Combat Zone: Game Grrlz Talk Back 328
Index 342